Controls...

  • W, A, S, and D or arrow keys to move, Spacebar to pause/unpause

Gameplay...

  • collectibles
    • blue spinning squares
    • variable lifetimes dependent on the current score
    • color fades at half-life, and again at 1/4 life
    • -1 heart if not collected in time
  •  heart pickups
    • yellow spinning hearts
    • short lifetimes
    • available after 125 score
    • grab to gain back a heart
    • no penalty for not collecting
    • is it worth the detour???
  • enemies
    • grayscale + slightly transparent
    • have random timers for lifetime (10-45 seconds)
    • start spawning after 150 score
    • will patrol an area
    • will chase the player if too close
    • on touch, -1 heart + despawn
  • walls
    • take up entire cells
    • total active count = half total cell count (42 max)
    • have random timers for lifetime (10-99 seconds)
    • have a chance to oscillate size
    • have a chance to be passable (first 1/2 of lifetime) + slightly transparent
    • on despawn, respawn in a new cell
Updated 11 days ago
StatusIn development
PlatformsHTML5
AuthorScurvyez
Made withGodot
TagsArcade, Sprites

Comments

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Yep, I came here from randomly tapping your profile on a RimWorld discord server.
At the first glance, I expected this game to be really poor, but it turned out being kinda fun. It's super tiny tho, don't want to play more than once, but hey, not bad; Good luck making bigger games.

Lol, thanks! And yeah, it's not meant to be a super expansive game. Just something I can play while I sit in queues for other games and I'm actually making a bunch of fixes and changing visuals atm too. Glad you had fun too!

Fun game!

Aaaa! Thanks man! I need to do more with it. It could use some shaders lol

Fun game! I was able to get a pretty good high score by moving straight up always and then using the teleport walls to constantly scan across the screen :)

Yup, it isn't that difficult once you learn how the game plays. Glad you liked it!