Panic Squares
Controls...
- W, A, S, and D or arrow keys to move, Spacebar to pause/unpause
Gameplay...
- collectibles
- blue spinning squares
- variable lifetimes dependent on the current score
- color fades at half-life, and again at 1/4 life
- -1 heart if not collected in time
- heart pickups
- yellow spinning hearts
- short lifetimes
- available after 125 score
- grab to gain back a heart
- no penalty for not collecting
- is it worth the detour???
- enemies
- grayscale + slightly transparent
- have random timers for lifetime (10-45 seconds)
- start spawning after 150 score
- will patrol an area
- will chase the player if too close
- on touch, -1 heart + despawn
- walls
- take up entire cells
- total active count = half total cell count (42 max)
- have random timers for lifetime (10-99 seconds)
- have a chance to oscillate size
- have a chance to be passable (first 1/2 of lifetime) + slightly transparent
- on despawn, respawn in a new cell
Comments
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Yep, I came here from randomly tapping your profile on a RimWorld discord server.
At the first glance, I expected this game to be really poor, but it turned out being kinda fun. It's super tiny tho, don't want to play more than once, but hey, not bad; Good luck making bigger games.
Lol, thanks! And yeah, it's not meant to be a super expansive game. Just something I can play while I sit in queues for other games and I'm actually making a bunch of fixes and changing visuals atm too. Glad you had fun too!
Fun game!
Aaaa! Thanks man! I need to do more with it. It could use some shaders lol
Fun game! I was able to get a pretty good high score by moving straight up always and then using the teleport walls to constantly scan across the screen :)
Yup, it isn't that difficult once you learn how the game plays. Glad you liked it!